Gundam creator warns against anime becoming as dull as recent Disney films


Yoshiyuki Tomino, the mastermind behind Gundam, voices apprehension over the potential transformation of anime into something resembling the “boring” and “depressing” characteristics of contemporary Disney films. As Disney gradually shifted from traditional hand-drawn animation to digital formats, Tomino, the creator of the iconic Gundam series, has emerged as a vocal opponent of a similar transition within the anime industry.

In a recent interview, translated by fullfrontal.moe, Tomino expresses his belief that anime is currently at its zenith. However, he sounds a warning against embracing digitalization, particularly drawing parallels with Disney’s trajectory. He cautions that following the same path as Disney could prove to be a substantial mistake for the anime medium, which, according to him, might witness a decline in quality within the next five to six years if it ventures into digital animation extensively, akin to the current state of Disney animation.

Tomino’s critique extends to Bandai Namco Filmworks, responsible for handling the Gundam series, as they transition to a more modern building. He opines that the new environment is not conducive to fostering creativity, especially with the increasing reliance on digital tools. He draws a direct comparison between the current Disney production system and the work being done digitally, labeling it as “boring.” Tomino goes further by describing the output of Disney as “depressing,” asserting that the company produces empty blockbusters devoid of distinctive personality.

Despite his criticisms, Tomino doesn’t merely lament the current state of affairs; he proposes a solution. He urges producers, including those at Bandai Namco Filmworks, to focus on more than just financial compensation for artists. According to him, the key is to provide artists with a workspace that allows them to fully leverage their talents. It goes beyond monetary investment, emphasizing the importance of creating an environment that fosters artistic creativity.

In essence, Tomino’s concerns echo a broader discussion within the anime industry about the balance between traditional hand-drawn animation and the increasing adoption of digital techniques. His insights shed light on the potential pitfalls and challenges that anime may face if it follows the trajectory set by mainstream Western animation studios, urging a thoughtful approach to innovation while preserving the unique qualities that define the anime medium.

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